Archive for February 2013

Microsoft hacked

Microsoft says it was hacked, too

All the big IT & Online companies seem to be falling like nine pins. After social network Facebook, micro-blog Twitter & Apple Inc., it was the turn of the world’s largest software company Microsoft to say it, too, was the target of a similar security intrusion.

In a blog post, General Manager, Trustworthy Computing Security Matt Thomlinson said,”Consistent with our security response practices, we chose not to make a statement during the initial information gathering process.”

He wrote that during its investigation, Microsoft had found a small number of computers, including some in the Mac business unit, which were infected by malicious software using techniques similar to those documented by other organizations. Matt said there was no evidence so far of any customer data being affected, adding that investigation was still on.

“This type of cyberattack is no surprise to Microsoft and other companies that must grapple with determined and persistent adversaries (see our prior analysis of emerging threat trends). We continually re-evaluate our security posture and deploy additional people, processes, and technologies as necessary to help prevent future unauthorized access to our networks,” said Matt, while signing off.

Image credit: Microsoft Corp.

Advertising Message

wooga games

Berlin-based Wooga adds 4 new titles to its gaming portfolio

 

This press release, as released by the company, has been reproduced
in full

Wooga today revealed four new titles as it looks to bring games to a bigger audience than ever before.

Wooga founder and CEO, Jens Begemann, cited the rise of smartphones and tablets in propelling the industry into the ‘mobile-era’ of gaming. He credits the technical revolution as the catalyst for bringing games to an audience as big as other forms of entertainment such as music and film.

“In the past two years what we have seen is developers, like Wooga, making the ‘move to mobile’”, Begemann said. “Over those two years we’ve focused on bringing our web games to an even broader audience while making the very best social games for mobile. We’re happy that we made the move to mobile as early as we did because the lessons we’ve learnt have helped us to make even better games”.

Four upcoming games were revealed as part of Wooga’s next-generation portfolio. The new games see the company embracing innovation in new genres and technology, with Town Defense & Combat Strategy game, Kingsbridge, being Wooga’s first ‘mid-core’ title. The game offers gamers a deeper gameplay experience while retaining the kind of accessibility which has become synonymous with the Berlin based developer.

Pearl’s Peril, an ambitious hidden-object game, looks to innovate on web, iPhone and iPad with a story penned by Steven-Elliot Altman and weekly story-driven episodic content – a first for the industry. Long lasting web franchise Monster World was also fully revealed for iPhone and iPad, while newly announced title Pocket Village encapsulates Wooga’s signature style of accessible and emotive gaming while also being the company’s first game to be developed exclusively for mobile.

“These games innovate on both web and mobile platforms, which is why we’re calling these our next-generation of social and mobile games”, Begemann said. “Having seen such success on web, getting the mobile side of this equation right was a huge focus for us”.

Having released its first mobile game just 14 months ago with Diamond Dash, Wooga currently sees a 50/50 split between revenue coming from web and mobile. Wooga also revealed that it is profitable, with revenues being invested back into the company as part of its long term focus on sustainability and innovation.

Wooga signaled a broader focus on platforms. Worldwide hit, Diamond Dash, was announced for the Kindle Fire HD and is set to arrive in March, while Wooga also announced that it will be bringing all of its most successful titles to Android.

 

Advertising Message