Archive for February 2013

Samsung launches Android Wallet

Samsung launches virtual wallet for Android

In what is being seen as competition to Apple Passbook, Samsung Electronics has launched a virtual wallet application for Android smartphone users to store & manage event tickets, boarding passes & loyalty cards in one place.

The app is in beta & will be rolled out this May, Online reports said. Samsung Wallet supports features including time & location-based push notifications alerting consumers to relevant coupons, tickets as well as real-time updates on membership card points, among others.

Those who partner with Samsung Wallet can integrate their apps into the container via the open API. Samsung said agreements with Walgreens, Belly, Major League Baseball Advanced Media, Expedia, Booking.com, Hotels.com, & Lufthansa were already in place.

Earlier this week, Samsung had said it would pre-install Visa’s Near Field Communications-based payWave app on all future smartphones.

Image credit: Samsung

 

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Exent to bring GameTanium gaming service to TV

This press release, as released by the company, has been 
reproduced in full

Exent, provider of game subscription services for the world’s leading mobile operators and device manufacturers, today unveiled plans to further extend its GameTaniumâ„¢ Mobile service to the TV platform through GameTanium for TV.

The forthcoming service delivers a revolutionary gaming experience to the big screen – games run on Android smartphones are displayed on the TV while the mobile device serves as the game controller. The GameTanium for TV service, which will be commercially available later this year, is being demonstrated at Mobile World Congress this week, along with Exent’s GameTanium Mobile product suite for smartphones and tablets.

The new GameTanium for TV service enables full-featured gaming on a TV using an Android device as both the controller and gaming platform. As a result, all the benefits of smartphone gaming interfaces – including touch, tap, drag and accelerometer functionality – are available to gamers while playing on the TV. GameTanium for TV further extends Exent’s “Play Anywhere” vision by enabling players to start a game on their phone, continue the game on the TV when they are home, and resume the game on the phone when they are on the go.

GameTanium presents a valuable opportunity for mobile operators and device manufacturers to engage consumers on smartphones, tablets and TVs. Exent’s GameTanium turnkey, fully-managed game subscription services give operators a premium content offering that increases average revenue per user (ARPU) and strengthens brand loyalty. Combining GameTanium’s content and programming expertise with customizable elements ranging from a brandable UI to pricing and packaging, the service provides carriers with the industry’s most comprehensive game service on the market.

“We remain focused on delivering a revolutionary, all-you-can-play subscription games service that supports anytime, anywhere game play,” says Zvi Levgoren, CEO at Exent. “Our GameTanium for TV service represents the next evolution of that vision and a tremendous opportunity for mobile operators, as it enables them to keeps their customers actively engaged whether they are on the go or relaxing on the couch at home.”

Exent will be demonstrating the GameTanium for TV service at the Exent booth (Hall 5 Stand 5i70) at Mobile World Congress in Barcelona, Feb 25-28.

About Exent
Exent is the world’s leading mobile and PC game service provider, enabling operators and OEM partners to deliver thousands of premium games to users through all-you-can-play subscription and free ad-supported offerings. Exent’s ability to increase consumer engagement and raise ARPU has led large operators and OEMs such as Verizon, AIS, Telmex, CenturyLink, Lenovo, ASUS and others to select Exent as the provider of their game services.

Image credit: Exent

 

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